Digital Research Consultant, Office of Advanced Research Computing Lecturer, DH Program
Francesca Albrezzi, Ph.D. has worked with museums for over a decade, including the Smithsonian’s National Museum of American History (Washington, D.C.), the Institut national d’histoire de l’art (Paris, France), the Los Angeles County Museum of Art, and the Getty Research Institute (Los Angeles, California). She completed her doctoral degree in the Department of World Arts and Cultures/Dance at the University of California – Los Angeles (UCLA), as well as a Digital Humanities Graduate Certificate through UCLA’s Center for Digital Humanities. Her dissertation interrogates modes of publishing, display, and information capture in museums and archives that illustrate a break from “traditional” models, and argues that digital modalities provide a distinctly different paradigm for epistemologies of art and culture that offer greater contextualized understandings. Specifically, she is interested in spectrums of immersive experience within GLAM organizations as offered by technologies such as virtual reality, augmented reality, and 360 photo and video capture. Dr. Albrezzi also has significant experience developing digital tools, such as The Getty Scholars’ Workspace™ for conducting collaborative arts research and preservation. She was a HASTAC Scholar, has worked and taught within the field of Digital Humanities, Art History, and Cultural Studies for eight years, and helped to produce an online digital art history textbook. Currently, she is a digital research consultant at the Institute for Digital Research and Education at UCLA.
- PhD in Culture and Performance, University of California, Los Angeles, 2019
- Graduate Certificate in the Digital Humanities. University of California, Los Angeles, 2018
- MA in Culture and Performance, University of California, Los Angeles, 2015
- BA in Art History, American Studies (minor), Smith College, 2009
(Digital) Art History, Digital Art and Culture, Cultural Studies, Performance Studies, Museum Studies, Memory Studies, Media Studies, Immersive/XR Technologies, Object Personhood, High Performance Computing for Arts and Humanities